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Ghost Defense TD is a casual mazing tower defense for phones, designed for real life — pausable after every wave, resumable hours or days later. Base game free.

Long pitch

Ghost Defense TD blends classic mazing tower defense with an asynchronous multiplayer twist that deliberately avoids real-time pressure. Players shape the path enemies have to walk by placing their towers, then defend through waves. The game can be paused after every single wave and resumed days later, with the run state preserved on the device — a session fits a five-minute gap between meetings as comfortably as a quiet half-hour in the evening. Players who want it can additionally face „ghosts“ — recordings of other players' runs — which subtly vary every level (the same map plays differently when someone else's defense came before) and feed optional leaderboards. The standout feature: opponent ghosts can be replayed step by step, so players can learn concrete mazing strategies — something rare in mobile tower defense. Mobile-first, 40+ languages, no aggressive monetisation.

Key facts

  • Platform: iOS and Android — launch on the App Store and Google Play on 1 November 2026. A browser version is planned for launch.
  • Engine: in-house (TypeScript, Canvas2D, deterministic simulation)
  • Team: avamboo GmbH (Kissing, near Augsburg)
  • Languages: 40+ (all EU + major world markets)
  • Status: in development, launch planned for 1 November 2026
  • Price: base game free. Paid expansions such as map packs planned — no pay-to-win

Screenshots

Assets

The logo and screenshots may be used for editorial coverage without prior approval. For special material (high-resolution, UI-free), please email the press contact.

Logo (PNG, 512×512)

Press contact

[email protected]